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Alura2026

New class screen

A redesign of the heart of the Alura platform — from the first quantitative diagnosis to relaunch with the 2026 rebranding.

Client
Alura
Surface
Class screen
My role
Product Designer
Timeline
Sep/2024 → May/2026
Method
UMUX-Lite · Benchmarking · Reading patterns · UX · UI
  • UX Design
  • UI Design
  • Branding and Identity Design
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The new Alura class screen displayed on a desktop monitor

Context

Alura is a technology school, and the class screen is where it delivers on its promise, one lesson at a time. Changing this screen means changing the core daily study experience of thousands of students.

This case covers the whole journey:

  • the initial quantitative diagnosis in September 2024
  • ideation, benchmarking and reading principles
  • the relaunch alongside the rebranding in May 2026

Three principles

The goal stayed the same from start to finish: learning at your own pace, studying without effort and studying without distractions.

  • Own pace: the student decides when and in which format to study.
  • No physical effort: reduce visual, cognitive and interaction friction.
  • No distractions: keep only what's essential on screen.

Before redesigning, listen

Every change had to start from an honest diagnosis. We chose UMUX-Lite as our thermometer because it's direct, comparable and light enough to run inside the student's real flow. It uses two statements:

  • "This screen allows me to perform my tasks effectively"
  • "This screen is easy to use"

We added a complementary qualitative capture. Why UMUX-Lite:

  • simplicity
  • it applies to any digital product
  • strong correlation with SUS and NPS
  • focus on usability

Quantitative result

  • 81.29 — the old screen's UMUX-Lite result converted to a SUS score
  • 68 — the SUS market reference average
  • Grade A — the old screen's position on the Sauro/Lewis curve

The old screen was already above average, so the base was strong. The redesign needed to elevate it, not rebuild it from scratch.

Qualitative result

Student feedback, grouped by theme:

  1. UI & interface: visual adjustments and a clearer hierarchy.
  2. Interaction button: states, contrast and visual priority.
  3. Interaction with Luri (AI): how visible and inviting the AI assistant is.
  4. Screens of different sizes: inconsistent responsive behaviour.
  5. Side menu: needs to be reorganised and repositioned.
  6. Video player: control, focus and integration with the content.
  7. Adjustments & repositioning: command elements in the wrong place.
  8. Visual design: a dated interface that lowers perceived quality and trust.

Reading the old screen

An evaluation of the lesson screen before the redesign.

Key pain points

  • excess information
  • content organisation
  • low contrast, especially in dark mode

Insights

  • Content should be the primary element.
  • Reduce distractions.
  • Improve the layout of every element.
The class screen before the redesign, with the side menu on the left and the lesson content on the right
Old version of the class screen.
The UMUX-Lite survey used to diagnose the class screen
The survey, kept short so it could sit inside the student's real flow.

Benchmarking

What the market does inside the classroom. We analysed classrooms, players and interaction layers across a range of products, from formal education to open content and from generalist platforms to tech-specific ones: DevMedia, Tera, Udemy, ULife, YouTube, Coursera, Rocketseat, DIO, Tribo, Conquer and Bacharel.

You don't change people's behavior… you design with it.

— Jakob Nielsen, on the reading patterns of Western readers

Reading patterns

Eye-tracking research shows that Western readers scan in predictable patterns and give much more attention to the left side of the page. That evidence justified moving the lesson into the most valuable visual area.

Benchmark of class screens across education and content platforms
Some of the platforms evaluated.
Eye-tracking reading patterns showing attention concentrated on the left of the page
Text-based lesson screens explored during the redesign
First the students who take text-only courses, then the full experience: video, text and mixed formats.

From launch to reinvention

The 2024 work became visually outdated with Alura's rebranding, launched on 25 May 2026, the same day the reworked class screen went live. We revisited the screen: the principles stayed, and the visual language was refreshed.

The main content moves to the left

Before · old version

The menu sat on the left, in the most valuable area, and the main content was pushed to the right.

After · 2026 rebranding

The main content is on the left, where the eye lands first. The menu and support move to the right and stay quiet until needed, with the new design system applied.

What changed in the interface

  1. Inverted hierarchy: content on the left; menus and support on the right.
  2. Less visual noise: only the essentials remain visible.
  3. Luri (AI) repositioned: a clear but non-intrusive presence.
  4. Play and reading: the video player and text get equal weight.
  5. Real responsiveness: consistent behaviour across screen sizes.

Solution

A more modern, cleaner screen, better aligned with the student.

Side-by-side comparison of the old class screen and the 2026 version
Before and after the structural change.
Walkthrough of the new class screen in light mode, covering video and text-based lessons
Light mode: video lesson and text-based lesson.

Outcome

The redesign carries the three opening principles into Alura's new identity.

More room for the lesson. Less room for everything that isn't it.

  • Learn at your own pace: clear controls and predictable navigation.
  • Study without physical effort: fewer clicks and less eye travel.
  • Study without distractions: a quiet interface focused on what matters.

What we'll keep measuring

The new screen launches instrumented. Each principle has a metric to track its real impact on the student journey.

  • Recurring UMUX-Lite: rerun the survey to compare versions.
  • Lesson completion: aim for a higher completion rate.
  • 7/30-day return: retention and study habit.
  • Time to first interaction: less friction before studying starts.
  • Luri (AI) usage: adoption and repeat use of the assistant.
  • Qualitative feedback: an ongoing loop through the open-text field.

Next steps

  1. Compare versions: A/B tests and before/after cohorts.
  2. Prioritisation: rank pain points by impact and effort.
  3. Monitoring: instrument and track the metrics.
  4. Continuous feedback: recurring loops with students.

Redesign isn't redecoration… it's relearning the product with the user.

Final reflection

This project was at once about UI, research, strategy and brand. Every decision traced back to data, a principle or an observed behaviour. The standard was never "it looks nicer". It was "can the student learn better here?"

Illustrated 3D avatar of Alice Braz

Contact

Let's get in touch

Available for new opportunities, collaborations and projects in Product Design, branding, social media and strategy. If you have an idea or a challenge in mind, let's talk!